559, Flocktime: Gord Born.
571, fourth week of Goodmonth: Saga of Old City begins.
571, first week of Harvester: War between Greyhawk Thieves' Guild and
576: Tension between Rhennee and Duke Karall becomes violent with a number of
small naval battles between the bargefolk and the Urnstmen.
578: Horned Society occupies bandit kingdoms of Warfields and Wormhall.
578, Sunsebb 1: The Battle of Woodford. A twelve thousand strong Aerdian army
led by Grand Marshal Dreek bent on invading Nyrond through the Adri forest
pushed back at the Harp River by a force of woodsmen and sylvan elves half as
strong. The planned invasion is foiled.
579, third week of Planting: Saga of Old City concludes.
Gord: (STR 17, Dex 18, CON 16, INT 16, WIS 14, CHA 15, COM 14. Specialized
in shortsword and dagger, two weapon style specialization, proficient in crossbow,
) Young boy raised in the Slum Quarter of the Free City of Greyhawk. Short and
skinny, Gord was brought up by the scavenger woman Leena some time after the death
of his parents. 12 years old at the beginning of the novel. Gord had never known
his parents. Called "Gord the Gutless" by his peers in the Slum Quarter.
After a run in with Snaggle, Gord stole a set of nice clothes and made his
way to the Petite Bazaar, where he was captured by the city guard and brought to
justice. Sentenced to three years of indentured service in the city's penal
workhouses, Gord, after a week of such servitude attempted a plan of feigned
illness by which he could make an escape.
Discovered by the guard Clyde, Gord was sold into service with Beggarmaster
Theobald for a price of ten copper commons. Gord spent two months in trianing
here before gaining the confidence of Theobald and was generally seen as a
skilled pupil. Here he learned to read and write, even learning the rudimentries
of the modern Oeridian and Suel languages and even the thieves' cant and the
patois of the Rehennee barge folk. After an additional month of Union
activities, Gord was promoted from the status of apprentice to least master,
skipping journeyman status altogether.
During a raid by the Thieves' Guild on the mansion of Theobald, Gord killed
the Beggarmaster and ran away with San, a young friend.
While living in the High Quarter, several years later, Gord went by many
aliases, including that of The Grand Count. He stayed in the Villa Noblesse
until he unintentionally raised the suspicions of Arentol. After a short
conversation with San, now a master thief, Gord comissioned a Rhennee barge to
escape over the Nyr Dyv. After helping the Rhennee defeat a seamonster, Gord was
given a ceremonial adoption into Miklos' "Family".
Gord bought a magical dagger from a dwarf in Leukish that ignores armor. Gord
had a catseye ring with magical qualities, recieved an amulet of protection
against location from Evaleigh and a shortsword +4 from Dunstan that allowed
him to see in the night via infravision and also conveyed some amount of True
Sight. He also secured a shirt of + 1 elfin chain in the Battle of Woodford.
Leena: Old scavenger woman who raised Gord. Often abusive. Had passed
away the winter before the novel begins. Leena had been weak, and the winter had
proven too much for her to bear. She treated Gord as something less than a son.
Once, she had shown Gord a simple, unremarkeable box, telling him that it had
someting to do with his natural parents. Then, with cruel glee, she took the box
outside the hovel the two shared and buried it deep within the earth, saying
"Best that this memory remain buried."
Yarm: The turnkey of Gord's prison in the workhouse of the Free City.
Clyde: A guard in Gord's section of the prison in Greyhawk City, Clyde
suspected Gord's escape gambit and aided in his release, taking the young lad to
Beggarmaster Theobald. Known amongst the beggars as Clyde the Sharper, the
"guard" released Gord from the prison only to sell him into apprerenticeship
with the Beggarmaster for the price of ten copper commons.
Roak: A guard in the neighboring section of Gord's prison. Stood
Clyde's shift when the guard took Gord to the Beggarmaster.
Ralph, the Honorable Elder of Seven Mile Hill: Encountered in the
Wizard's Hat by Violet and Gord, the foppish "Master" ventured to an upper room
where Violet discoverd his ruse. Far from the Town Elder he claimed to be,
"Ralph" was, in fact, a thief who attempted to bilk the girl of her fake jewels.
When she objected, a short fight ensued in which Violet stuck the man in the
shoulder with a poisoned knife. The injured "noble" stumbled from the bedchamber
to the commonroom downstairs, where he expired in agony, setting off a womanhunt
that would last several days.
Calvert: The ancient proprietor of The Acorns, an equally ancient inn
built near the walls of the New City in Clerkburg. A red-faced man full of good
humor and jokes, Calvert often bragged that his family had run the inn since the
walls had been expanded to encompass it.
Prosper: An old sage stationed in Clerksburg, Prosper taught Gord and
San in the ways of the world. Impatient and crtochety, the retired Prosper
preferred tending garden to teaching. After a year's worth of training, Prosper
recommended his two pupils to some scholarly friends at the Grey College.
Sir Margus of the noble Velunese House of Leewes: A very young, effete
individual who frequented the Patricians' Club in the High Quarter, Margus' age,
combined with his title, suggested a wealthy father who had purchased the title
for him. Actually a disguise by which Gord tricked rich fools out of their money
by cheating at card games.
Madame Belldray: The widow of Degol Belldray, the Madame was
doubtlessly one of the richest commoners in the city. So rich, in fact, that she
could travel in noble circles with no questions asked. A plump but not
unattractive middle aged woman, the Madame often found herself the target of
would-be suitors eager to dip into her vast wealth. A common sight in the High
Quarter, Madame Belldray often frequented the Patricians' Club.
Lord Dolph, Baron of Cairnway: A frequenter of the Patricians' Club in
Greyhawk's High Quarter.
Vronstein, High Priest of Zilchus: A frequenter of the Patricians'
Club in the High Quarter. Haughty.
Teline: A female companion of Gord's during the thief's stay in the
High Quarter of Greyhawk, Teline and her friend Sunray established with Gord an
informal thieving ring. Under the noses of Guilded thieves, occasionally even
Arentol himself, the trio bilked the nobles of Greyhawk out of their money with
a variety of well planned ruses.
Sunray: As a companion to Teline long before the two met up with Gord,
Sunray was often jealous of the others' relationship. Though in truth Teline
played the two against each other to an equal degree, Sunray often devised
elaborate thieving missions that required the work of only himslef and Teline,
leaving Gord at home.
The Headsmen: A gang of young toughs that had moved into Gord's
quarter some time after Leena's death. The name came from the fact that one of
the members had discovered a large meat cleaver in a nearby shack. These dozen
hoodlums quickly established their own territory, even killing a crazy old
hermit who contested their domain. The gang members were all a bit older than
Gord, a bit more agressive. Snaggle: Full grown, stupid and hulking, Snaggle was
the meanest of the Headsmen.
Beggars' Union: Headed by Beggarmaster Theobald, the Union is a group
of beggar who operate in the Free City under a unique relationship with the
Thieves' Guild, whereby a beggar would always mark a possible target for nearby
thieves and, once the thief had made use of the infomation, that thief would
alway make a donation to the respective beggar. Beggars wore the symbol of the
wooden hand. Developed the Beggars' Sign, a variation on the secret language of
thieves and the Merchant's Cant.
Beggarmaster Theobald: King of the Rag-pickers, soverign of
scavengers, lord of junk. Fat, gaudy bracelet wearing man. Unhappy with the
alliance he shared with the Thieves' Guild. To this end, he enlisted a number
of renegade thieves to train his apprentices in the arts of thievery. This
done, he killed the original trainers so that none remained that did not swear
fealty to him, hoping one day to become the rulers of a cadre of elite
beggar-thieves that would rule the free city. Theobald saved the money brought
in by his Union's activities in order that mercenaries and assassins might be
hired to aid his cause. This secret war became quite public with the slaying
of the thief known as Ralph, and the war became something very real indeed.
Weeks later, Theobald attempted to make a truce with his enemy Arentol. With
the help of the Lord Mayor, Theobald penned a truce that, he believe, would
eliminate his troubles. This proved to be far from the truth, however, as the
fat Beggarmaster was betrayed by the Mayor himself and Theobald's mansion
became a scene of great carnage. Few escaped the assult, save Gord, San and
the Beggarmaster himself, murdered shortly thereafter by a vengeful Gord,
angered over the assassination of Violet weeks before.
Furgo: Master Beggar. Gord's one-eyed mentor in the Beggars' Union.
Grasp: Master Beggar.
Will Whiner: Master Beggar.
Jenk: Master Beggar. First of the renegade thieves employed by
Theobald, killed in the thieves' raid of Theobald's mansion.
Batcrap: Nickname of the Beggarmaster's cook.
Hoddy: A small child of seven or eight years of age, Hoddy trained
with Gord in the Beggars' Union. Hoddy admired Gord, not just for his skills,
but as a person, a bond Gord felt as well.
Violet: A prostitute in the service of Theobald, the sixteen year
old Violet was assigned with Gord for a thieving mission. She posed as Lady
Penora, lately of Dyvers, considering a move to the Free City. After an
encounter witha false noble at the Wizard's Hat Inn, Violet fell into disfavor
with Furgo and Beggarmaster Theobald. The next day, her beaten corpse was
found on the riverbank. A belief that Theobald ordered the death was the
primary reason behind Gord's dislike and eventual murder of his corpulent
San: A boy of no more than ten at the opening of the novel, San was
assigned to Gord for a retributive strike against the Thieves' Guild. A
well-liked and clever young boy, San looked upon Gord as something of a
mentor. After the guildwars, San spent two years hiding out in Clerkburg with
Gord, a time in which he grew several inches taller than his older friend.
After poor marks as a student in the Grey College, San left Gord and applied
as a cutpurse for the Thieves' Guild.
Later, the boy became Master San of Warwell under the guidance of Arentol.
Bugbear: The slow-witted sentry who protected the enterence to the
Beggars' turf prior to the war.
Thieves' Guild: Basd in the so-called Thieves Quarter of the Old City,
north of the teritory controlled by the beggars. Center of power said to be in
The Strip, a wild entertainment section of the River Quarter.
Arentol: Grand Guildmaster of Thieves for Greyhawk and her
surrounding territories. A Director of Greyhawk, this saturnine fellow often
frequaented the Patricians' Club in the High Quarter.
Rhennee: Bargefolk centered in Shack Town, based upon a gypsy
society in which the young women deferred to the men, and the strongest of the
men deferred to the eldest women, looked upon as something mystical, a cross
between a seer, witch, and a clerical matriarch. Refer to themselves as the True
Ladav Idnorsea: A great thief, signalled by some as a future
guildmaster, capture by Gord and San as a hostage for the coming war between
the Guild and Union.
Adaz: A young girl to whom Gord pledged a trip to the Nyr Dyv. Gord
and Adaz later met again in Caverncliff Cove, where the girl was put off by
Gord's arranged companionship with Estrella. Gord and Adaz met once again in
Leukish, where the thief rescued the girl from a failed jewelry hiest.
Miklos: The "lord" of the barge Gord joined on a mission up the
Selintin and across the Nyr Dyv.
Yanoh: A fellow of Gord's age on Miklos' barge, Yanoh helped in
Gord's education into the ways of the Rhennee.
Estrella: The consort of Zoltan, Gord won Estrella from Zoltan in a
test of the blades. The prize turned out to not be worth the effort, as
Estrella was a nag and a bitch and, though she was pretty, the constant
whining tone in her voice drove Gord mad. Eventually, Gord was able to rid
himself of her by catching her in the sexual act with a visiting bargeman. As
Rhennee tradition dictated, Estrella was given to the man and Gord, a few
silver pieces and the lack of a wife richer, left with Miklos for Leukish a
few days later.
Zoltan: The best daggerman of the Rhennee of Caverncliff Cove,
Zoltan challenged Gord to a test of the blades after he mistakenly flirted
with Estrella, Zoltan's consort.
City of Greyhawk:
Slum Quarter: Old City. Killcat Lane was a prominent street in the
"better" (menial workers) section of Slum Quarter. Nearby the Foriegn Quarter.
An area exists called the Petite Bazaar (rectangular plaza, marketplace) near
the Black Gate. Somewhere named Odd Alley.
Garden Quarter: North part of city. Blue Boar Street, in the Garden
Quarter, was reknowned for its shops, its drinking and eating establishments,
and the quality of the gentlefolk and rakes who frequented its curving length.
On this street, the Wizards Hat, a tavern of no small reputation, enjoyed an
The Strip: an area in the River Quarter leading from Dockside
to Low Street was notoriously wide-open and roisterous. While the Thieves' Guild
was centered in the Old City, its base of operations was often considered to be
the Strip. Here one could find nearly anything desired along the Street of
Delights. Here also could be found the Wheel of Gold gambling house.
Thieves' Quarter: Old City. Haven Street, Redcobbles Lane and Cleaver.
Waghalter Gate: the place in the wall to the Old City whereby one would venture
to the Thieves' Quarter.
Quarter of Craftsmen: Just beyond the south wall of Old City, one can
find the Quarter of Craftsmen. The newer portion of the city is sometimes
referred to as "New Town".
Clerkburg: Clerkburg was the district of the beureaucratic and the
bookish. The Halls, a section of the upper portion of Clerkburg, held
most of Greyhawk's legal buildings and many temples. The lower portion was given
over to Greyhawk's university. The Acorns, an ancient inn run by the equally
ancient Calvert, rested near the wall of the New City in Clerkburg. The
Processional ran through Clerkburg. Grey College, in Clerksburg: Not the most
fashionable of the many institutions in Greyhawk, but the oldest and
well-reknowned for their professors. A tavern called the Roc and Oliphant exists
at the end of Burnbrook Lane (Clerkburg). Lots of students hang out there.
Foreign Quarter: Old City. Not too reputable part of town. Near the
High Quarter: New Town. Home of the rich and powerful elite, the High
City is home to the Patricians' Club, a high priced gambling instituation. To
the north of the High Quarter rested the Citadel, to the South, the Garden
Quarter. The Nymph and Satyr, a tavern, rested where these two quarters met.
Gord lived in this quarter for a time in the Villa Noblesse.
General City Info: The Processional, the largest north-south artery in
the Free City. Southward (I'm sure this is a mistake), it led to the Grand
Square and the Citadel.